Super Mario Run Has Surpassed $60 Million Worldwide In Revenue
Super Mario Run was released back in September 2016, it follows the same form of game play from the original Super Mario series, except with a twist, Mario runs on his own and it is your job to control when he jumps. The game has been so successful that it has made over $60 million worldwide and still going strong, last month Super Mario Run ranked third in terms of revenue for Nintendo’s mobile games. Now might be a great time to try this game out as so many others seem to be enjoying it.
See information below from Sensor Towers website:
According to Sensor Tower Store Intelligence estimates, Super Mario Run revenue from worldwide player spending has surpassed $60 million on the App Store and Google Play since launching on Apple’s platform in September 2016.
Sensor Tower data shows that about 77 percent of the game’s revenue to date has come from the App Store, where the game was released six months earlier than on Google Play. In the first quarter of this year, the revenue split shifted towards Google’s platform slightly, increasing to 35 percent there.
In terms of where the money has come from geographically, approximately 43 percent is from players in the United States, while revenue from Japan accounts for about 17 percent of the total
Super Mario Run can be a very fun game to play, however, the micro-transaction can be annoying as ever, just like most of the other mobile games.